Purpose#
Downtime converts victories and failures into long-term campaign texture.
Structure#
- Intent: what does each character attempt?
- Risk: what could go wrong?
- Cost: what resource is spent?
- Outcome: what changes in the world?
Good Downtime Results#
- New allies or enemies
- Reputation shifts
- Strategic resources
- Personal complications
Short downtime scenes between arcs keep pacing fast without skipping consequences.