Purpose#

Downtime converts victories and failures into long-term campaign texture.

Structure#

  1. Intent: what does each character attempt?
  2. Risk: what could go wrong?
  3. Cost: what resource is spent?
  4. Outcome: what changes in the world?

Good Downtime Results#

  • New allies or enemies
  • Reputation shifts
  • Strategic resources
  • Personal complications

Short downtime scenes between arcs keep pacing fast without skipping consequences.