Core Premise#
Define the campaign in one sentence:
“A desperate city survives between two rival empires while occult weather reshapes reality.”
Play Pillars#
- Political intrigue
- Exploration under pressure
- Moral choices with lasting consequences
Campaign Loop#
- Receive a lead or threat.
- Investigate and gather leverage.
- Commit to a course of action.
- Resolve fallout and update fronts.
GM Preparation Checklist#
- One clear conflict for the session
- Three named NPCs with motives
- Two locations with sensory details
- One secret that can change player strategy