Omniscient Interlocutor - Campaign Handbook: https://omniscientinterlocutor.com/docs/campaign-handbook/ - Campaign Foundations: https://omniscientinterlocutor.com/docs/campaign-handbook/campaign-foundations/ - Session Zero Template: https://omniscientinterlocutor.com/docs/campaign-handbook/session-zero/ - Factions and Fronts: https://omniscientinterlocutor.com/docs/campaign-handbook/factions-and-fronts/ - Running Downtime: https://omniscientinterlocutor.com/docs/campaign-handbook/running-downtime/ ## Purpose Downtime converts victories and failures into long-term campaign texture. ## Structure 1. Intent: what does each character attempt? 2. Risk: what could go wrong? 3. Cost: what resource is spent? 4. Outcome: what changes in the world? ## Good Downtime Results - New allies or enemies - Reputation shifts - Strategic resources - Personal complications Short downtime scenes between arcs keep pacing fast without skipping consequences.