Omniscient Interlocutor - Campaign Handbook: https://omniscientinterlocutor.com/docs/campaign-handbook/ - Campaign Foundations: https://omniscientinterlocutor.com/docs/campaign-handbook/campaign-foundations/ - Session Zero Template: https://omniscientinterlocutor.com/docs/campaign-handbook/session-zero/ - Factions and Fronts: https://omniscientinterlocutor.com/docs/campaign-handbook/factions-and-fronts/ - Running Downtime: https://omniscientinterlocutor.com/docs/campaign-handbook/running-downtime/ ## Core Premise Define the campaign in one sentence: "A desperate city survives between two rival empires while occult weather reshapes reality." ## Play Pillars - Political intrigue - Exploration under pressure - Moral choices with lasting consequences ## Campaign Loop 1. Receive a lead or threat. 2. Investigate and gather leverage. 3. Commit to a course of action. 4. Resolve fallout and update fronts. ## GM Preparation Checklist - One clear conflict for the session - Three named NPCs with motives - Two locations with sensory details - One secret that can change player strategy